Snake game code blocks


While it is true that for some time now we have been living days of long hours in seclusion without leaving home. It is also true that we can make this situation much more bearable by performing various activities, among which is, of course, playing with our computer. Therefore, this week in “El Programador Chapuzas” we propose to create a simple version of the popular “snake game” (whose complete code you can see in the link at the end) using the “curses” library, through which we can make interesting visual representations with “ASCII” characters.

As usual, the first thing we will do is to import our “curses” library that although it comes installed with python in the Linux versions, it does not happen with Windows, being necessary in this case, to install it previously in the computer, with “pip install windows-curses”.

Before starting, we are going to establish the structure of our game: It is going to consist, fundamentally, of two screens: A screen with the title and 2 selectable options (“New Game” and “Quit”) to start new game and to close the program, respectively. This screen will appear both when starting the program and after each game. The second screen is, of course, the screen where the game is being played (accessed with the “New Game” option), which will show two scoreboards at the top (the game score and the “Hi-Score”). In turn, during the course of the game we will include a “Pause” option and a game exit option:

See also  Code vein post game

Snake game in c++

The most essential part of the snake game is that the main character grows as it feeds on the apples. To achieve this effect, we will use the same arrangement as the walls. Therefore, we will replace the variable “player” in our code with an array that we will call “body”.

And each call to “player”, will be replaced by “body[0]”, which is the head of the snake. So, where “player.x” and “player.y” were moved, now “body[0].x” and “body[0].y” will be moved. We can use the “replace” function of our text editor (usually Edit ” Find and Replace) to do these tasks automatically.

In order for our snake to always have the same length at the beginning of each set, we must “cut” it to zero, and then add each part of its body as long as we want it to be. This is done in the “reset” function in this way:

To move the snake’s body, we make use of a peculiar trick. This must be moved back and forth, and before moving the head, thus making a caterpillar effect, in which the tail is “pushing” the rest of the body, by the following “for”:

See also  All cod games for wii

The Squid Game

Introduction The “snake game” (it has several names) is one of the simplest game concepts ever, and like Tetris is very addictive. There are many variations of this game written in Flash. It is a relatively easy game of code, but many fail to ensure that when the keys are pressed in quick succession, they are all registered. This is necessary if the player wants to have full control of the snake at all times. Included in this game are the storage of information in a two dimensional array, the concept of a queue, using a key detector, joining movie clips at run time and some other things like the great utility module operator (%).

DescriptionThis game is about the player controlling a long, thin snake that wanders around a box, collecting food, trying to avoid hitting its own tail or the walls surrounding the game area. Each time the snake eats a piece of food, the snake grows larger and larger creating an increase in difficulty. If the player hits a wall or a snake itself the game is over. There is only one block of food at any given time. The player controls the direction of the snake’s head (up, down, left or right) and the snake’s body follows. In the game the player will see his score throughout the game.

See also  Epic games creative codes

Snake and apple game online

Just paste the above code into the fla…  The arguments to the function are: a column of blocks, a row of blocks, and a block type.  The type is a string, and it will attach the movie clip from the library with the linking name identical to that of the type.You also need to create a movie clip container for the walls and a couple of blocks from the wall.  In the startGame function, add these lines:game. createEmptyMovieClip (” wall “, 3); / / create MC to store the walls.