Python small game code

Small games in python

It would be fair then to start with what a video game is and how it is made up. For your sanity and mine, let’s define video game as software that implements a game, and a game is an activity with players, a well-defined goal, and set rules that players must follow.

Then, a video game consists of two important parts: code and resources (data). “But, Ciro, this is also how any program is formed LOL”, and in principle it is so, but in this case the goal of video games is much more subtle: both parts are strongly integrated and oriented to offer the player an experience.

Then, the video game code is in charge of controlling the hardware of the machine (be it PC, Mac, console or cell phone), of interpreting the player’s input, and of setting the rules of the game. The interpretation of the input can be something as simple as keystrokes on a keyboard, the movement of a mouse, or more complicated things like the movement of a WiiMote, the interactions of a tablet, or anything that can be translated into electronic impulses.

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Gears of war 4

Let’s imagine that we are going to make a breakout style game (the game of breaking blocks with a ball) for the ICT subject of the 2nd year of high school. Let’s explain how we can organize our program using Sprites to create the objects of the game.

We will not create animated sprites, but we will use them anyway, since they bring functions that make our life much easier in terms of interaction between objects, especially when there are many of them. Our Breakout game will look like this:

On the other hand we can have a completely separate set of groups called group_blocks to control player interaction or movement. This way, I can check for collisions between the Ball object and the group group_blocks.

Objects collide with each other, either to bounce or to break. These collisions are called collisions.pygame.sprite module contains several collision functions. Thanks to them we can know which sprites within various groups collide with each other in the game.

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Python is known as one of the most flexible and easy programming languages for beginners. But while Python has a fantastic onboarding experience for even the least experienced new programmers, it’s actually more confusing to treat it any other way. Python is so flexible that it’s not immediately clear what you can do with it.

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Having said that, those used to more full-featured game engines and IDEs like Unity may find Pygame a bit basic – you won’t find built-in physics or a fancy drag-and-drop interface here! But while this may increase the amount of work for you as a developer, it also frees you to use your imagination and approach your game project completely from scratch.

Pygame was written by Pete Shinners and was released in 2000. Since then it has been a community project and is currently released under the free GNU Lesser open source software. General Public License.

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A video game programming language, scripting language, or code, is the system that video game programmers use to shape the configuration and mechanics of a game. In other words, it is the machinery that makes a game work in a certain way.

In this sense, each programming language used in video games has specific objectives and is used for a reason. The different codes have a different syntax and are more efficient to perform certain tasks.

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However, many programming languages overlap and are compatible with each other, each contributing to the overall game experience. For this reason, it is not uncommon for programmers, in the development of certain games, to use several of the languages that we are going to mention in the following sections.

In addition, not always the same amount of memory or the same level of interactivity is needed in a game, so you can economize by using languages to program video games that are much simpler.